Although Commodore marketed the VIC20 and C64 with the message that "your kids would
get both a games console and a learning machine", it was clear that the machines
were mostly used for playing games. Over its lifetime more than 10000 titles were
developed for the C64, and around 1000 for VIC20. Thats quite a collection, if you
want to get hold of it all. Below you will find lists of my collection and a list of
highly desired titles although I am actually looking for anything I dont have yet.
I also collect VIC20 and C16 titles but I have not yet made lists of these. For the
Amiga I mainly collect the most important titles as well as a few CD32 titles.
Here is a list of games I currently have duplicates of that I can trade if you got anything I miss.
With the great popularity of the Commodore 64 came lots of publishers wanting to make some money out of the new home computer revolution.
Some of these publishers would stay around from the beginning to the end with a large catalogue of quality games, others came and was bought
by other publishers, some had only a few releases, others focused on budget releases with a big selection of cheap games. Some would focus
on a particular genre of games, some were run and owned by the creators of the games, others were buying rights to sell from submittet games from
hobbyist programmers. The most popular games would be spread over a large number of distributors, and some of these exist even today. Like
a Levis or Coca Cola brand, people would often buy another game from the same publisher based on a previous hit, so a successfull title could
bring lots of money in the publishers pockets even if their next titles were bad. Some were very polished releases, while others were released
with bugs and little gameplay. Common for many were the hundreds of rip-offs, obvious copies of a game title from another publisher, often
resulting in court cases and banning. Copyrights werent always regarded as set in stone for many of these, some got away with it, while others
had to see their company go bankrupt because of a lawsuit.
As I am revisiting some old classic titles, I will once in a while pick up one game and
try to write a small review here. Be warned though, some contain spoilers and quite frequently
end game information and screenshots if I get there. These are naturally played in an Emulator
after I try them on a real computer, simply because you can easily take snapshots and screenshots! :)
For most of the games I play, I will also try to play through it all so that I can experience the
full game before writing a review of it.
I have always enjoyed playing text adventures, and remember fondly programming several back in the 80s with the
pinnacle being a 120 location game that filled the whole basic memory on the C64. A friend even made the same
game on his Amstrad (collaboration project). However, we never thought as far as releasing the game in any form
which is a shame as I think it was a very good adventure and might have sold a few copies. The original tape
with the code is unfortunately lost so that is a shame really. Anyway, just to revisit that old text adventure nerve
I have started writing some articles about how to write your own text adventures on the C64. Enjoy!
- Lets make a Commodore 64 Text Adventure Game!